Creativity, rich experience and constant improvement of optimization techniques allowed us to enrich our offer with creation of resources dedicated to games and applications. This includes a wide range of 3D models, graphic files, maps, scripts and other media used by other studios, creative agencies and artists working on their own projects.
Optimization includes mesh polycount reduction, retopology, texture mapping, baking, LOD (level of detail) and many more available. This also applies to 3D scans which are made in our studio with the use of photogrammetry techicue.
Physically based rendering of materials (or physically based shading) became a 3D design industry standard particularly for AAA computer games. We create PBR materials (texture sets, substance files), reflecting their physical properties, analogous to those present in the real world.